I’m kind of known as the dude that plays something different every single week. I love Magic: the Gathering for many reasons but one of the main reasons is because I always have something to think about; I always have something to work on. I love brewing decks and I love it when I see an awesome brew that someone is working on. Due to these reasons I am going to start posting here on AJMTG.com regularly with kind of like a “brew of the week” format for those that like reading and discussing this sort of thing. For the most part I will stick with Standard brews but I won’t say there will not be the occasional Modern or Legacy brew.
That being said, let’s start it off in epic fashion. I’m not responsible for this brew but I think it is sweet, simple, and fun to play. It looks a bit wacky but it works pretty well.
As you can see, the title really says it all. The theme of this deck is to ramp epically.
There is no sideboard because I feel that a sideboard is really just a meta gaming tool belt kind of thing, so add whatever you like.
Your “nut draw” is turn 2 Farseek, turn 3 Ranger’s Path, turn 4 Boundless Realms, turn 5 Devil’s Play for 13 coupled with Increasing Vengeance.
There are a number of other sweet things you can do obviously, (Epic Experiment for 7 generally works out well) but the above is the fastest winning condition in the deck.
The deck obviously has a very hard time with early aggressive decks and may have a difficult time with permission decks so don’t go playtesting it vs. your buddies white weenie deck; it is just for fun; and trust me when I say, it really is fun to play.
That’s all I have to say for this first post, leave comments/suggestions/what you would like to see in the comments suggestions.
If you have a brew you want me to post, feel free to email it to me (ajmtgbrews@gmail.com).
Until next time, good luck and have fun!
looks like fun! but how are you playing Boundless realms on turn 4? by turn 4 you can only get 6 mana. also with epic experiment, you still have to pay X for devils play right? so I guess that means your hoping for temporal mastery to get the win off that turn?
If you cast turn 2 Farseek and then turn 3 Ranger's Path when you play your land for turn on turn 4 it's your seventh mana. And yah, you hope to hit Temporal and/or Fork to untap and end it.
Ben is right 🙂
yah messed up my math my bad
This deck consistently beat the Grites Reanimator deck that Shawn Ellis plays (although it wasn't him playing it). I think I watched 5 games, with the opponents switching the decks back and forth, and this Epic Ramp deck won each time.
This matchup really is a one sided game with the grites player watching the epic ramp player play solitaire during unsideboarded matchups. After sideboard the grites list has things like appetite for brains, duress, and slaughter games so it is much different. Shawn Ellis was playing vs this yesterday at the shop and went undefeated post sideboard